Retrospectiva 2012: Special Mentions

May 2, 2013 in Basic, Coding, Games, GFX, Music, RSP2012

These are, in our opinion, some of the presented entries that deserve special mention.

Special mentions for the best use of a graphic mode restrictions:

laughtree81

  • TREE’81 (ZX-81) by PIESU/AGENDA
  • Laugh (ZX-81) by mono/tristese

 

 

 

 

Special mentions for the advanced use of the hardware capabilities:

orb2_2memotest2

  • Memotest (Commodore 64) by Alakran
  • Double Deadly Orbs (Apple II) by Brian Picchi

 

 

 

 

Special mentions for originality:

splink2Presentación

  • Splink (MSX) by Gary Green
  • Surfshooter (Apple II) by Brian Picchi

 

 

 

 

 Special mentions for playability:

romp2lumbriz2

  •  A Romp in the Garden (Tandy MC-10/CoCo/Dragon) by Jim Gerrie
  • El extraño caso de la lombriz… (Commodore 64) by marcosjl

 

 

 

 

Very Special Mention:

yerzmix

YERZMIX PART 6 by YERZMYEY

Games: Double Deadly Orbs updated

April 14, 2013 in Basic, Coding, Games, RSP2012

Just in time, right before the reception of entries is closed, Brian Picchi sends an updated version of his game Double Deadly Orbs.

Included is the version with music that doesn’t take part of the competition.

Games: REC by DamianWorf

April 12, 2013 in Basic, Coding, Games, RSP2012

rec1DamianWorf presents REC(Recuerda El Color – Remember The Color), his version of the classic game Simon, for MSX  computers.

REC is controlled with the cursor keys and can be played alone against the computer or against another player, taking turns.

  • Name: REC
  • Author: DamianWorf
  • Platform: MSX
  • Description: This game tests our ability to memorize a sequence of colors and sounds. You can play alone, leveling up, or against an opponent. To play, look closely at the sequence of colors of your opponent. When the computer tells it’s your turn, you must repeat the sequence shown using the cursor keys for each color. If there are two players, each will add a new key after completing the sequence performed by the last!. Best of luck!
  • Tools used: BlueMSX

rec2The archive contains a autoboot disk image.

Games: El extraño caso de la lombriz que se alimentaba de simbolos ASCII y los perturbadores efectos que este alimento tenia sobre su crecimiento – by marcosjl

April 11, 2013 in Basic, Coding, Games, RSP2012

lumbriz2If there were a prize for the shorter game with the longest name, the third game for the Commodore 64 by marcosjl would surely win.

El extraño caso de la lombriz que se alimentaba de simbolos ASCII y los perturbadores efectos que este alimento tenia sobre su crecimiento (The curious case of the eartworm that fed on ASCII symbols and the disturbing effects this nourishment had on its growth), is a tiny (only 8 lines) implementation in BASIC of the classic game Snake.

On it we must guide (using a joystick in port 2) an earthworm around the screen to eat the symbols (#), while avoiding colliding into itself or the edges of the screen.

 

  • Name: El extraño caso de la lombriz que se alimentaba de símbolos ASCII y los perturbadores efectos que este alimento tenía sobre su crecimiento
  • Author: marcosjl
  • Platform: Commodore 64 (+joystick)
  • Description: With Joystick 2 we can reconstruct the life of this disturbing being that is still putting in check the entire scientific community. The program is written in 8 lines of BASIC for the simple reason that it was not possible to make it smaller. Note that the 2 hours spent on its development were took off a day of work in which the developer had to finish another project much more urgent, but when the need arises to write a C64 game in BASIC, that urge is impossible to stop .
  • Tools used: WinVICE

lumbriz1The archive contains the game in .PRG format

Updated on April 19th, 2013

A few hours after the reception of entries was closed, marcosjl sent the Sinclair Spectrum version of this game.

It is presented here outside the competition.

Games: Curso interactivo de Plomeria Ficticia by marcosjl

April 8, 2013 in Basic, Coding, Games, RSP2012

plomeria1Curso interactivo de Plomeria Ficticia (Ficticious Plumbing interactive Course) is the second Commodore 64 game presented by marcosjl.

The game’s objective is to place (using a joystick in port 2) the random pipe sections in order to join the spigot and the drain before the water spills.

 

  • Name: Curso interactivo de Plomeria Ficticia
  • Author: marcosjl
  • Platform: Commodore 64 ( + joystick)
  • Description: Place the randomly appearing pipe sections and assemble into a continuos pipe that connects the spigot with the drain before it is too late.
  • Tools used: WinVICE

 

plomeria2The archive contains the game in PRG format.