Games: Dungeon Crawl by Jim Gerrie

Crawl1Dungeon Crawl is a 3D first person dungeon crawler for the Tandy TRS-80 MC-10 and Jim Gerrie’s new game.

Your peace-loving community is  being ravaged by the denizens of a pit fiend who has taken up residence at the bottom of a nearby dungeon. He has bewitched a range of creatures, including prior unwary adventurers. You  must search his 3 level lair and defeat him!

Inside the dungeon you’ll find more than a dozen different creatures. Some of these creatures will, once defeated, drop items that will help you advance in your quest.

Updated 29/12, some bugs fixed, code optimized.

  • Name: Dungeon Crawl
  • Author: Jim Gerrie
  • Platform: Tandy TRS-80 MC-10
  • Description: A first person 3-D dungeon crawler
  • Tools used: Real TRS-80 MC-10 – Virtual MC10 v0.73C emulator by Emucompboy – MS WordPad

Crawl2The archive contains a tape image (.c10) with the game, source code in text format and programming notes and instructions.

  • Download Crawl (Downloaded 3 times)

Updated 05/01, Coco-Dragon version added.

Tandy Coco2/3 – Dragon 32/64 version:

  • Name: Dungeon Crawl
  • Author: Jim & Charlie Gerrie
  • Platform: Tandy Coco 2/3 – Dragon 32/64
  • Description: A first person 3-D dungeon crawler
  • Tools used: Virtual Color Computer for Windows by Joseph Forgione – MS WordPad – Real Tandy Colour Computer 2 and 3

The archive contains the game inside a disk image (.dsk) and the programming notes in text format.

  • Download: JGGAMES4 (Downloaded 5 times)

Updated 12/03, improved Dragon version added.

This version have a improved keyboard handling for Dragon computers

Graphics:Damn Cat by Osgeld

apple IIC rendered captured by TV time for linuxA new Apple II graphic by Osgeld.
Damn Cat is a DHGR monochrome conversion of  a photograph of one of Osgeld’s cats.

  • Title: Damn Cat
  • Author: Osgeld
  • Platform: Apple II
  • Resolution: 560×192 DHGR monochrome
  • Description: Just one of my two cats being fat and lazy
  • Herramientas utilizadas: Gimp 2.26 (artwork) – Paint Shop Pro 6 (pc format conversion, pixel touchup) – DMONO (by Bill Buckels, for final image conversion)

The archive contains an autoboot disk image (.dsk) with the graphic and the workstages in .jpg format.

Games: Double Deadly Orbs by Brian Picchi

orb2Brian Pîcchi presents the second part of Deadly Orbs for the  Apple II. The game makes use of the BASIC expansion Doublevision for double high res graphics.

The alien orbs are back!

And our knight must get into the alien ship to stop them before they destroy his village.

Use joystick to control the game:

Walk: Left – Right

Jump: Button 1

Atack: Button 2

Use teleporter: Down

Updated on April 14, 2013

orb2_2

  • Title: Double Deadly Orbs
  • Author: Brian Picchi
  • Descriptión: An action platform game with double high res graphics.
  • Platform: Apple II
  • Tools used: Ciderpress, Notepad, Dazzle Draw, DoubleVision, Apple Mechanic

The archive contains two autoboot disk images (.do ProDOS) the first one (ORBS2.do) contains the game entry for the competition.
The second disk (ORBS2_ed.do) contains a version of the game with Electric Duet music. This version uses a small M.L. routine and as such it is not intented for the competition.

Graphics: Osgeld’s Skull by Osgeld

apple IIC rendered captured by TV time for linuxA new graphic for the Apple II by Osgeld, this time in DHGR monochrome mode.

  • Name: Osgeld’s Skull
  • Autohr: Osgeld
  • Platform: Apple II
  • Resolution: 560×192 DHGR Monochrome
  • Description: Skull by candlelight, 560×192 DHGR Monochrome. Monochrome monitor recommended, with color signal you will get a big loss of detail. Skull and candle images sourced from public domain, the rest is just fiddling around in the gimp.
  • Tools used: Gimp 2.26 (artwork) – Paint Shop Pro 6 (pc format conversion, pixel touchup) – DMONO (by Bill Buckels, for final image conversion)

The archive containes a disk image with the graphic (.DSK), the graphic in PNG format and several workstages (PNG).

Games: Battle Bots by Jim Gerrie

Batlbot3Battle Bots, a TRS-80 MC-10 game based on the concept of the classic RobotWar is the new entry by Jim Gerrie.

In the game we should program our robot to fight another robot in a 10 round battle.
For that porpuse we have available 9 different commands to create our 10 step program.
After every round we can refine our program.
For one or two players.

Updated on December 18: New commands and sense options.

  • Name: Battle Bots
  • Author: Jim Gerrie
  • Platform: Tandy TRS-80 MC-10 with 16KB RAM expansion.
  • Description: A RobotWar like game
  • Tools used: Real TRS-80 MC-10, Virtual MC10 v0.73C emulator by Emucompboy

Batlbot1The archive contains an cassete image file (.c10), the source code (.txt) and the programming notes and instructions.

Updated on January 5: Tandy Coco2/3 – Dragon 32/64 version added.

Tandy CoCo 2/3 – Dragon 32/64 version:

  • Name: Battle Bots
  • Author: Jim & Charlie Gerrie
  • Platform: Tandy Coco2/3 – Dragon 32/64
  • Description: A RobotWar like game
  • Tools used: Virtual Color Computer for Windows by Joseph Forgione – MS WordPad – Real Tandy Colour Computer 2 and 3

The archive contains the game inside a disk image (.dsk) and the programming notes in text format.

  • Download: JGGAMES4 (Downloaded 5 times)

Updated on March 12, improved Dragon version added.

This version have a improved keyboard handling for Dragon computers