Graphics: Habemus Pappo by Alakran

April 14, 2013 in GFX, RSP2012

pappoHabemus Pappo is Alakran’s entry to the graphics category.

It’s a Commodore 64 multicolor mode graphic.

 

  • Name: Habemus Pappo
  • Author: Alakran
  • Platform: Commodore 64
  • Description: Habemus Pappo. A digital tribute for the caveman. To finger sandwichs and music played by human beings.
  • Resolution: Multicolor mode 160×200 pixels
  • Tools used: Timanthes

The archive contains a disk image (D64) with the graphic as executable aswell as the workstages.

Games: REC by DamianWorf

April 12, 2013 in Basic, Coding, Games, RSP2012

rec1DamianWorf presents REC(Recuerda El Color – Remember The Color), his version of the classic game Simon, for MSX  computers.

REC is controlled with the cursor keys and can be played alone against the computer or against another player, taking turns.

  • Name: REC
  • Author: DamianWorf
  • Platform: MSX
  • Description: This game tests our ability to memorize a sequence of colors and sounds. You can play alone, leveling up, or against an opponent. To play, look closely at the sequence of colors of your opponent. When the computer tells it’s your turn, you must repeat the sequence shown using the cursor keys for each color. If there are two players, each will add a new key after completing the sequence performed by the last!. Best of luck!
  • Tools used: BlueMSX

rec2The archive contains a autoboot disk image.

Games: El extraño caso de la lombriz que se alimentaba de simbolos ASCII y los perturbadores efectos que este alimento tenia sobre su crecimiento – by marcosjl

April 11, 2013 in Basic, Coding, Games, RSP2012

lumbriz2If there were a prize for the shorter game with the longest name, the third game for the Commodore 64 by marcosjl would surely win.

El extraño caso de la lombriz que se alimentaba de simbolos ASCII y los perturbadores efectos que este alimento tenia sobre su crecimiento (The curious case of the eartworm that fed on ASCII symbols and the disturbing effects this nourishment had on its growth), is a tiny (only 8 lines) implementation in BASIC of the classic game Snake.

On it we must guide (using a joystick in port 2) an earthworm around the screen to eat the symbols (#), while avoiding colliding into itself or the edges of the screen.

 

  • Name: El extraño caso de la lombriz que se alimentaba de símbolos ASCII y los perturbadores efectos que este alimento tenía sobre su crecimiento
  • Author: marcosjl
  • Platform: Commodore 64 (+joystick)
  • Description: With Joystick 2 we can reconstruct the life of this disturbing being that is still putting in check the entire scientific community. The program is written in 8 lines of BASIC for the simple reason that it was not possible to make it smaller. Note that the 2 hours spent on its development were took off a day of work in which the developer had to finish another project much more urgent, but when the need arises to write a C64 game in BASIC, that urge is impossible to stop .
  • Tools used: WinVICE

lumbriz1The archive contains the game in .PRG format

Updated on April 19th, 2013

A few hours after the reception of entries was closed, marcosjl sent the Sinclair Spectrum version of this game.

It is presented here outside the competition.

Games: Curso interactivo de Plomeria Ficticia by marcosjl

April 8, 2013 in Basic, Coding, Games, RSP2012

plomeria1Curso interactivo de Plomeria Ficticia (Ficticious Plumbing interactive Course) is the second Commodore 64 game presented by marcosjl.

The game’s objective is to place (using a joystick in port 2) the random pipe sections in order to join the spigot and the drain before the water spills.

 

  • Name: Curso interactivo de Plomeria Ficticia
  • Author: marcosjl
  • Platform: Commodore 64 ( + joystick)
  • Description: Place the randomly appearing pipe sections and assemble into a continuos pipe that connects the spigot with the drain before it is too late.
  • Tools used: WinVICE

 

plomeria2The archive contains the game in PRG format.

Games: Splink by Gary Green

April 2, 2013 in Basic, Coding, Games, RSP2012

splink1Gart Green presents Splink, the first game for the MSX computers to enter Retrospectiva 2012.

Splink is a puzzle game in which you must guide 4 blue symbols  to their matching green targets while avoiding the deadly skulls.

The game is controlled with the keys 1 2 3 4 to move the symbols (all the symbols move at the same time in different directions) and the key 0 to stop the movement.

Splink is released simultaneously on the One Game a Month challenge.

 

  • Name: Splink
  • Author: Gary Green
  • Platform: MSX
  • Description: The aim of this game is to guide your 4 symbols to their matching targets as quickly as possible, whilst avoiding the deadly skulls. Use keys 1234 to move each symbol (each symbol moves in a different direction to each other one). Use 0 to stop movement.
  • Tools used: BlueMSX

splink2The archive contains the game as a cassete (.CAS) image.