Graphics: Habemus Pappo by Alakran

pappoHabemus Pappo is Alakran’s entry to the graphics category.

It’s a Commodore 64 multicolor mode graphic.

 

  • Name: Habemus Pappo
  • Author: Alakran
  • Platform: Commodore 64
  • Description: Habemus Pappo. A digital tribute for the caveman. To finger sandwichs and music played by human beings.
  • Resolution: Multicolor mode 160×200 pixels
  • Tools used: Timanthes

The archive contains a disk image (D64) with the graphic as executable aswell as the workstages.

Graficos: Habemus Pappo por Alakran

pappoHabemus Pappo es la entrada de Alakran a la categoría de gráficos.

Es un gráfico para Commodore 64 en modo multicolor.

 

  • Nombre: Habemus Pappo
  • Autor: Alakran
  • Plataforma: Commodore 64
  • Descripción: Habemus Pappo. Un tributo digital para el hombre cavernario. Por sandwiches de miga y música ejecutada por seres humanos.
  • Resolución: Modo multicolor 160×200 pixeles
  • Herramientas utilizadas: Timanthes

El archivo contiene una imagen de disco (D64) con el gráfico en formato ejecutable así como tambien los pasos previos de su creación.

Games: REC by DamianWorf

rec1DamianWorf presents REC(Recuerda El Color – Remember The Color), his version of the classic game Simon, for MSX  computers.

REC is controlled with the cursor keys and can be played alone against the computer or against another player, taking turns.

  • Name: REC
  • Author: DamianWorf
  • Platform: MSX
  • Description: This game tests our ability to memorize a sequence of colors and sounds. You can play alone, leveling up, or against an opponent. To play, look closely at the sequence of colors of your opponent. When the computer tells it’s your turn, you must repeat the sequence shown using the cursor keys for each color. If there are two players, each will add a new key after completing the sequence performed by the last!. Best of luck!
  • Tools used: BlueMSX

rec2The archive contains a autoboot disk image.

Juegos: REC por DamianWorf

rec1DamianWorf presenta su versión para MSX del clásico Simon, REC (Recuerda El Color).

REC se maneja desde las teclas del cursor y puede jugarse por un jugador contra la computadora  o enfrentarse dos jugadores entre si.

  • Nombre: REC
  • Autor: DamianWorf
  • Plataforma: MSX
  • Descripción: Este juego pone a prueba nuestra capacidad para memorizar una secuencia de colores y sonidos. Es posible jugar solo; subiendo de nivel, o contra un adversario. Para jugar, observa atentamente la secuencia de colores de tu adversario. Cuando la computadora te lo indique con tu número de jugador, debes repetir la secuencia mostrada, utilizando las teclas de cursor correspondientes a cada color. Si hay 2 jugadores, cada uno deberá agregar una nueva pulsación, luego de completar la secuencia realizada por el anterior!. Mucha suerte!
  • Herramientas utilizadas: BlueMSX

rec2El archivo contiene una imagen de disco autobooteable.

Games: El extraño caso de la lombriz que se alimentaba de simbolos ASCII y los perturbadores efectos que este alimento tenia sobre su crecimiento – by marcosjl

lumbriz2If there were a prize for the shorter game with the longest name, the third game for the Commodore 64 by marcosjl would surely win.

El extraño caso de la lombriz que se alimentaba de simbolos ASCII y los perturbadores efectos que este alimento tenia sobre su crecimiento (The curious case of the eartworm that fed on ASCII symbols and the disturbing effects this nourishment had on its growth), is a tiny (only 8 lines) implementation in BASIC of the classic game Snake.

On it we must guide (using a joystick in port 2) an earthworm around the screen to eat the symbols (#), while avoiding colliding into itself or the edges of the screen.

 

  • Name: El extraño caso de la lombriz que se alimentaba de símbolos ASCII y los perturbadores efectos que este alimento tenía sobre su crecimiento
  • Author: marcosjl
  • Platform: Commodore 64 (+joystick)
  • Description: With Joystick 2 we can reconstruct the life of this disturbing being that is still putting in check the entire scientific community. The program is written in 8 lines of BASIC for the simple reason that it was not possible to make it smaller. Note that the 2 hours spent on its development were took off a day of work in which the developer had to finish another project much more urgent, but when the need arises to write a C64 game in BASIC, that urge is impossible to stop .
  • Tools used: WinVICE

lumbriz1The archive contains the game in .PRG format

Updated on April 19th, 2013

A few hours after the reception of entries was closed, marcosjl sent the Sinclair Spectrum version of this game.

It is presented here outside the competition.